Monday, April 23, 2007

you can't break an idea.

graphic designers, well, you see, we create (on an average day) interesting or ugly or beautiful or tolerable or informative trash.

recyclable, yes, but trash.

on really good days, i guess it could be classified as a smart or intelligent or clever idea.

but have you ever tried to feel the weight of an idea in your hand, or the slow curve of an idea against your skin?

not a rhyme.
not a haiku.
a thought.
a ramble.
perhaps a revelation that i should have been a sculptor.